Review: Farscape #17

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FARSCAPE #17 PREVIEW

"The War for the Uncharted Territories, Part 5: The Mediocre Escape"

Story: Rockne S. O’Bannon & Keith R.A. Decandido

Script: Keith R.A. Decandido

Artist: Will Sliney

Colorist: Zac Atkinson

Letterer: Johnny Lowe

Publisher: Boom! Studios

Release Date: March 9th, 2011

 

If you’ve been reading my reviews, or the series itself, you’ll know that the Farscape on-going from Boom! Studios has had its ups and downs. Over the course of the last several issues, detailing the War for the Uncharted Territories as the Kkore invade known space, the series has been good. The storyline is the culmination of nearly a year’s worth of development over the course of two different Farscape-related series, the main ongoing and the Scorpius solo series, and many of those plot points are coming together.

The previous issue was mainly a discussion of the Peacekeepers’ options for fighting the Kkore but, as usual, the most interesting sequence was that of Scorpiu’s betray of and escape from his Kkore masters. Surprisingly, he also rescues Rygel from the Kkore’s grasp. Rygel, one of the most amusing characters in the Farscape universe, has been notably missing from this on-going and his presence is welcomed.

The current issue is focused entirely on Scorpius and Rygel’s journey immediately after their escape. It is actually very rare, to the point where I cannot remember it happening before, that an issue of this series focuses entirely on one sequence of events.

We are treated to some amusing wordplay between Scorpius and Rygel, whose characterization is absolutely perfect, before the pair is forced to crash land on a seemingly uninhabited water world. Rygel proves himself far more resourceful than we have previously seen, in any incarnation of Farscape, and that is saying quite a bit as he was already shown to be incredibly resourceful and resilient.

My one complaint about this issue was Will Sliney’s use of some static poses. I am not a fan of static pose use in most comics to begin with, but there was a sequence in which it actually took me out of the story I found it so distracting. This is the first such complaint I’ve had about Sliney’s art, however, and I hope it is not repeated.

In the end, this was another good issue serving as a bridge between the previous sequence and the next. I would have liked to see more of what Aeryn Sun and the Peacekeepers are up to, but I suspect we’ll get back to them next issue.